Gadgets

Gadgets are the primary abilities of a player. They are not necessarily offensive, and provide small tactical advantages. Unless the "Cargo Pants" Super is taken, one can only equip a single Gadget at a time.
 * Jump Boots: Allows the player to double jump and wall jump.
 * Thruster Pack: Advanced mid-air control. Allows for slightly higher jumps, more directional control in the air, and wall-running.
 * Concussion Grenades: Can be used to push enemies away or as an advanced form of movement.
 * Explosives Kit: Place up to two explosive traps per life. Different surfaces will yield different shapes, and the player can decide between manually controlled and proximity detonation.
 * Grappling Hook: Allows the player to swing around.
 * CWN Scanner: Reveals all enemies that have remained motionless for at least three seconds. Only visible to the player that activated it, regardless if another player has the CWN equipped.
 * Flak Bomb: A short-fuse grenade filled with shredded metal and shards of glass. Deals bonus damage to targets in the air, including wall-runners.