Setting

Both the Multiplayer and Story modes of "Dome of Doom" share the setting. Earth and its people have become one, massive nation, flinging science and technology farther ahead than any other point in history. Equally advanced are ethical and moral codes: it was deemed that the death penalty prevented no crime, and it was abolished across the planet. This posed another issue: a new preventative measure needed to be implemented for Earth's worst members of society. From the midst of a scientific breakthrough from Drenwa Photosolid Research, an idea hatched. This idea was then molded into slabs of dim grey Buildlight, darker grey concrete, and black metal. The parts were put together on a manmade island in the middle of the barren North Atlantic. The ÜberSim Earth Prison was born, and with it, an era of the lowest crime rates the world had ever seen. The bright, neon MegaCities like Neo York rejoiced, emptying their prisons and filling up transports. The prisoners were not thrilled at the realization that not only were their life support Cores experimental and untested, but that they would be periodically put into a cold, deep cryostasis and plunged into a simulation where all of the pain was real. Fast forward over three hundred years to 29XX, and the ÜberSim still stands, where the dark walls have somehow gotten darker and the once warm lights have become blue and frigid. The Earth Prison's "Dome of Doom" arena is the most popular sport, with droves of people booking visits to the compound months upon months in advance. Prisoners become celebrities for the short moments they are on screen, but the glory is quickly forgotten and they are pulled from the simulation and shoved into a cell once more. Life support Cores never malfunction, and a life sentence could mean an endless life.